Welcome dear readers to week 17 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter predicts marvelous tales for 2017, while Dave gets blocky in the south. Did any of that make sense? It will after you’ve read our picks!
Do you ever think of something, and then it seems like others were on the same wavelength? That’s how I felt this morning watching the latest episode of Extra Credits. The topic is exit points, or more importantly, thinking about designing places where players want to take a break (and understanding why players may put down a game in certain places and then never return to it). It is this second point that I am interested in and it’s what I’ll be discussing on this installment of the Game Corner.
Welcome dear readers to week 16 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter spends several days patch-fighting, while Dave goes modelling like it’s 1995… again. Did any of that make sense? It will after you’ve read our picks!
Hey hey GM readers and welcome to another installment of the App Wrap Up! Some weeks, I’m always worried that I’ll only have one or two games to show off (which is somewhat worse than those weeks when nothing catches my interest and this column doesn’t go up for a week), but this week stepped up to the plate and we’ve got four trailers to check out!
I’ve been thinking a lot about auteur theory and how it relates to games criticism lately. For those unfamiliar or needing a refresher, auteur (the french word for author) theory is an avenue of film criticism that posits even though film is a collaborative medium, the creative vision of a director shines through, and in looking at multiple films by the same director, one can notice repeating themes, and elements of shared stylistic choice. Games are also a collaborative medium with the AAA industry employing hundreds to work on one project, but I think there is an argument to be made that a distinct creative vision is not only available to the indie developer who works alone or in a small team, but in the AAA sphere as well. It’s this I wish to explore on this week’s game corner.
Hey hey GM readers, and welcome to another installment of the App Wrap Up! We have four games this week, including Peter’s pick for Snippets this week. Why? Because the trailer looked good!
The majority of my gaming time the last couple weeks has been taken up by Hotline Miami 2. For those unfamiliar with this game or its predecessor, it’s a speedy, trance-like exploration of ultraviolence where your player character (and each enemy) can be killed in an instant (with the game rewarding you with high scores and multipliers for fast, inventive execution). Needing a break from the game’s increasing difficulty, I took the release of Pillars of Eternity to finally check out the originator of the infinity engine RPG, Baldur’s Gate (although I am playing the enhanced edition). The sharp contrast between the speeds of these two games is something I would like to discuss, and it is the topic of this week’s Game Corner.
Beer. Beer is good. Especially if you’re a pandaren by the name of Chen Stormstout, as this fella runs a sizeable brewery. Or rather, he would be, had it not been taken over by monkeys, rabbits and beings made entirely of beer (not even joking). If Chen was to ever get back to crafting delicious brew, something had to be done about this nuisance. Or… we could just leave it as is, and get completely smashed.
Hey hey loyal GM readers, and welcome to another installment of the App Wrap Up. My intro this week will be short and sweet as of typing this Wrestlemania is about to happen, and I gotta see how much of a trainwreck it is going to be (I of course would like an awesome show, but my expectations are quite tempered). We got six games this week, and that might be an App Wrap Up record.
Welcome dear readers to week 13 of 2015, and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter customizes his keyboard warriors, while Dave prepares to break an entire age all over again. Did any of that make sense? It will after you’ve read our picks!
The last couple weeks of the Game Corner have been observations on a growing sense of my dissatisfaction with gaming, and the probable causes as to why this might be the case (as I still love this medium and hope every new title that I play will unearth a sense of joy and wonder). I’m certain in a previous article, I’ve written on the elusive quality of ‘fun’ and how to different people in can have different meanings, but I would like to retread that topic, and explore why this concept seems so inexorably linked to gaming as a medium. Join me on this installment of the Game Corner.
Hey hey, and welcome to another installment of the App Wrap Up. It’s been a crazy week of releases, ideas, and far too much time spent playing Hotline Miami 2 (look for a critique once I best this monster). We have four new games to showcase this week.
Travelling across the vast lands of Draenor is great; especially when you get to perform all kinds of heroic deeds along the way. But even the mightiest of champions needs a place to rest, and as far as I’m concerned, my garrison’s the best place for just that; a home away from home as it were. It’s also a place rarely seen by outsiders, but this week on The WoW Factor I’m making an exception, giving the outside world a glance at its daily ongoings.