While there’s certainly no shortage of Super Mario World hacks, they’re rarely this expansive. Doesn’t matter that the eighty-six levels in this one aren’t all from the same creator either, since they’re all immediately playable from the world map. Points for effort.
Bungie may have long since moved on from Halo, leaving it in the capable hands of 343 Industries, and apparently they’re in too much of a rush to leave it behind, as mistakes were made. These include the firing of Martin O’Donnell, the man behind Halo‘s music since Halo: Combat Evolved, which in turn ended up costing Bungie $95.000.
Heya GM readers, and welcome to this week’s installment of The App Wrap Up! It’s funny that each week when I look through the releases I think to myself, “Gah, there’s nothing here, except for this one game. I guess I’ll just have to review it”. The problem is, I keep making that statement prematurely, and then go on to find other games that I think are worth drawing attention to for whatever reason.
Who remembers Math Blaster? It was a blast to play (and I won’t apologize for that pun). It was a game designed to be educational, teach math, and still be fun. Best of all, it was played in classrooms way back in 1983. Imagine that, in a time before we even questioned whether games are art or a valid part of society, the videogame was already making a home for itself in the education system.
While ScummVM releases are far between (1.6.0 was released more than a year ago), they’ve always been worth the wait and this one is no different. With added support for quirky point ‘n click, The Neverhood, massive sci-fi adventure, Return to Ringworld, and three other titles, there’s definitely fun times to be had.
Shoveling through dirt and pushing boulders out of the way to reach shiny diamonds, while constantly keeping an eye out for hostile… beings. And all for what? Why, to open the exit of course, which in turn leads to another round of collect-a-thon craziness. Man, the protagonist of Boulderdash can’t catch a break!
Whether your favorite touch device runs iOS or Android matters little when talking IAP in mobile games, as it has proven troublesome in both camps; perhaps more so in one than the other, but that’s for another time. Alas, according to a recent press release by the European Commission, it’s finally time to deal with misleading use of the term ‘free’, in relation to apps with IAP.
Welcome dear readers to week 29 of 2014, and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter questions the future of virtual rock ‘n roll, while Dave pulls and pushes. Did any of that make sense? It will after you’ve read our picks!