DGC – What game should I play next?

davegame

“What game should I play next”? It seems like such an innocuous question, almost the epitome of a first world problems hashtag accompanied by boastful irony. For most of us that play games and have an income stream, this has long proposed a problem. Even before Steam, I found myself buying PS2, DS, and Gamecube games on sale whenever I found something that interested me. Before I knew it, the choice was overwhelming and many of the titles never got played. Now with digital storefronts, humble bundles, and more sales than is healthy for anyone’s wallet, such a simple question is more troublesome than ever, and it’s what I would like to explore on this week’s Game Corner. Read the rest of this entry »

Snippets of the Game Industry – Week 20, 2015

snippets201520

Welcome dear readers to week 20 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter takes a break from fighting the big bad evil, to go ‘moo’, while Dave prepares to revisit a last-last-gen classic in 3D. Did any of that make sense? It will after you’ve read our picks!

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DGC – Mods and Design

davegame

I started playing Alan Wake this week. After my first session, I had worries that the camera controls were not right. The camera was tucked very closely behind Alan’s left shoulder when in every other third person action game I have played, the camera was a safe distance away behind the right shoulder. My first instinct was to check the internet to see if this was supposed to be the way the game was played, or if it was an error. After looking through a couple of old forum posts, I discovered that the game did indeed default to closely behind the left shoulder, but the camera acted dynamically, changing position based on player action. There also was a way to change it to over the right shoulder with the tab key. Read the rest of this entry »

Snippets of the Game Industry – Week 19, 2015

snippets192015

Welcome dear readers to week 19 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter flips some portals while Dave visits a DRM-free galaxy not so far away. Did any of that make sense? It will after you’ve read our picks!

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DGC – Why we love puzzle games

davegame

Why do we enjoy playing puzzle games? Most games that feature puzzles use them as obstacles to test the player’s mastery of either the mechanics, or as a way to stretch game time (as a lot of puzzles in non dedicated puzzle games are rather simplistic). What about the dedicated genre however? There is a certain joy in using your brain to overcome a challenge. These games covet the “Ah-ha!” moment, and if they’re designed right, keep the players thinking about them even when they’re not playing. Read the rest of this entry »

Desert of Lost Souls – Guest post by Hamza Ansari

god of war

Everything about God of War is epic. The story, acting, characters, boss battles, mini-battles, powers, music, animations, cut-scenes. Everything. In fact there’s nothing from this iconic series that doesn’t prompt the player to breathlessly proclaim “whoa, that was awesome”. Seeing the semi-classical psychological tone that permeates the series, perhaps there’s a logical reason as to why many components from God of War, besides epic, are also massive in scale and size. Perhaps it was a way of series’ creator David Jaffe’s to compensate for something? Alas, we may never know. Read the rest of this entry »

The App Wrap Up – May 5th, 2015

appwrap

Welcome ladies and gentlement to The App Wrap Up! The App Wrap Up is here to showcase the iOS releases that I found interesting this week based on their trailers. Watch them, follow the links and purchase the games if you are so inclined. Tell us which trailers are your favourite each week (even if they are not featured here). Without further ado, let us begin! Read the rest of this entry »

Snippets of the Game Industry – Week 18, 2015

snippets182015

Welcome dear readers to week 18 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter swings the ban hammer while Dave master races DDDD. Did any of that make sense? It will after you’ve read our picks!

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Snippets of the Game Industry – Week 17, 2015

snippets172015

Welcome dear readers to week 17 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter predicts marvelous tales for 2017, while Dave gets blocky in the south. Did any of that make sense? It will after you’ve read our picks!

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DGC – The Desire to Quit

davegame

Do you ever think of something, and then it seems like others were on the same wavelength? That’s how I felt this morning watching the latest episode of Extra Credits. The topic is exit points, or more importantly, thinking about designing places where players want to take a break (and understanding why players may put down a game in certain places and then never return to it). It is this second point that I am interested in and it’s what I’ll be discussing on this installment of the Game Corner. Read the rest of this entry »

Snippets of the Game Industry – Week 16, 2015

snippets162015

Welcome dear readers to week 16 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter spends several days patch-fighting, while Dave goes modelling like it’s 1995… again. Did any of that make sense? It will after you’ve read our picks!

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The App Wrap Up – April 14th, 2015

appwrap

Hey hey GM readers and welcome to another installment of the App Wrap Up! Some weeks, I’m always worried that I’ll only have one or two games to show off (which is somewhat worse than those weeks when nothing catches my interest and this column doesn’t go up for a week), but this week stepped up to the plate and we’ve got four trailers to check out! Read the rest of this entry »

Snippets of the Game Industry – 2015, Week 15

snippets152015

Welcome dear readers to week 15 of 2015, and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter cuts decks in a fiery tavern, while Dave talks professor stuff. Did any of that make sense? It will after you’ve read our picks!

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DGC – Game Auteur Theory

davegame

I’ve been thinking a lot about auteur theory and how it relates to games criticism lately. For those unfamiliar or needing a refresher, auteur (the french word for author) theory is an avenue of film criticism that posits even though film is a collaborative medium, the creative vision of a director shines through, and in looking at multiple films by the same director, one can notice repeating themes, and elements of shared stylistic choice. Games are also a collaborative medium with the AAA industry employing hundreds to work on one project, but I think there is an argument to be made that a distinct creative vision is not only available to the indie developer who works alone or in a small team, but in the AAA sphere as well. It’s this I wish to explore on this week’s game corner. Read the rest of this entry »

The App Wrap Up – 7th April, 2015

appwrap

Hey hey GM readers, and welcome to another installment of the App Wrap Up! We have four games this week, including Peter’s pick for Snippets this week. Why? Because the trailer looked good!

As always, The App Wrap Up is here to showcase the iOS releases that I found interesting this week based on their trailers. Without further ado, let us begin! Read the rest of this entry »

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