It’s December! In video game writing circles, that means the Game of the Year lists start coming out. Everyone does them, heck we’re planning our own towards the end of the month (as we all have plenty of titles we’re trying to shove in at the last minute). Today on the Game Corner, I wish to discuss these lists, and perhaps how arbitrary they all are… and this is coming from someone who’s recorded his games of the year since 2007.
Gaming goes through trends. There are not only periods where a particular genre is king, but there are mechanics and ideas that take over the industry at large, and end up in the majority of releases. One of the more prevalent trends of the previous generation, that really shows no sign of slowing down, is that of adding RPG systems to action games. Whether it’s gathering blood in God of War, scrap in Tomb Raider, or even just plain old gold to purchase better items and abilities, it seems these systems are here to stay. But what happens when you’re playing through one of these games, and none of the upgrades take your fancy? This is what I’d like to discuss on this week’s Game Corner.